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What i wrote isn't that you can't write C++ in Unity, what i wrote was that you do not have the C++ source for Unity that would help you address performance iss
by badsectoracula 3y ago
What i wrote isn't that you can't write C++ in Unity, what i wrote was that you do not have the C++ source for Unity that would help you address performance issues. Since you mentioned UE blueprints, i have worked with UE and faced the need for better performance: being able to have (and modify) the C++ source (including the blueprint VM and codegen) code was something that helped and at the same time being able to turn blueprints to C++ wasn't a panacea nor the performance was anything close to what you'd get with writing the code in proper C++ in the first place (which is what we ended up doing for some parts).