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Yes, as a grey-beard in Unity (using since version 1 - certified expert etc.) - I picked up Godot 2 weeks ago for a new project (2D). I was instantly productive
by appstorelottery 3y ago
Yes, as a grey-beard in Unity (using since version 1 - certified expert etc.) - I picked up Godot 2 weeks ago for a new project (2D). I was instantly productive, and within 24 hours I was well on my way and had a rough prototype of the idea. I started in C# but within a few hours embraced GD script - because bindings between scene elements and code are smoother in GD. So far I haven't been disappointed at all - I'm using version 3.6 - and God-willing I'm done with unity.
Things I like:
- builds for web, works on mobile
- crazy fast build times compared to unity
- animation timeline feels better than unity, calling code triggers etc. I remember it took me a while to learn Mechanim - with Godot I could instantly understand how it worked.
- GD script is surprisingly fun to code in, yet has features I wouldn't expect (i.e. calling a function by it's function name - stored within a string)
- everything just seems to work - I've only had two minor issues, one with calling code from the animation timeline within the editor (which doesn't work) and also some issues with muting master audio bus
- the two problems I've had were pretty easy to solve, unlike with unity - right from the beginning in version 1.0 I always seemed to be the guy sending strange tech support stuff and finding new bugs that required insane work-arounds to solve. Just unlucky I guess.
- I love the fact that it's open source
However... just for balance here are my two concerns:
- v4.0 seems to be a rewrite, and this scares me - because Unity went down this track and at the end when starting a new project one had to choose between many different versions of unity. Choosing the right version depended on what features you needed vs. stability and compatibility with previous assets that might be in your library
- no... really that's it.
So... my experience with Godot has been a lifesaver! My new projects kicks-ass and turned out much better than it would in Unity - and it's been a pleasure to learn and develop in .... maybe I just needed a change?
- uxcolumbo 3y agoThanks, your post makes me want to try it. It’s vital we support these open source project to protect ourselves from greedy C-Suites enshittifying products we grew to love and rely on. Great example of a successful open source tool - Blender. Apple should embrace Godot for their VR stuff. Anywhere we can try out your games?