3 ms·
Well lol, we're not actually unlimited. Over the campaign players unlock new tech which caps out at 10 levels high. With each track requiring 2 levels of cleara
by Danieru 3y ago
Well lol, we're not actually unlimited. Over the campaign players unlock new tech which caps out at 10 levels high. With each track requiring 2 levels of clearance. So the max layering is 5 tracks deep. Until mods...
It helps that our game is 3d so you can rotate the camera to see things below at different angles. With Factorio being 2d they'd have a horrible visibility problem going even 3 layers up.
- infogulch 3y agoOh there's < 5% chance (lower honestly) that they'll add more than two layers. Pipes and belts have two layers (underground in their case). I think there's a graph theory theorem that you technically only need unconflicting crossings (~two layers) to be able to draw any valid network (that doesn't mean it'll be pretty but it'll be possible, i.e. it can embed designs that the previous system would simply be unable to represent). Anyway, at this point having exactly two layers is a factorio theme. I think you can rest easy if you're worried that factorio might implement more than 2 layers. I like the sound of a mission-oriented problem solving core loop. Maybe allow players to create and share their own missions, that could add an engaging social element. Good luck!
- Danieru 3y agoThanks! As it happens Mod support, an in-game map editor, plus Steam workshop support is our next planned update after release. True, weaving up and down can get you far but you still need to mix tracks. I think a big difference is Factorio's trains use basically infinite-frieght-cars-of-holding and thus achieve freight high density. In our game each freight car holds 1 freight. Thus players build a ton more trains and network efficiency is more about capacity than simply connecting two points.