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I'm aware that Australia and the US have extremely lengthy, heavy trains (the EU mostly deals in short trains, though). But I was pointing out that the visual s
by jcranmer 3y ago
I'm aware that Australia and the US have extremely lengthy, heavy trains (the EU mostly deals in short trains, though). But I was pointing out that the visual scale of Factorio is already pretty out of whack, especially for what ought to be the largest entities (the rocket silo is also comically small if you math it out), so objecting to the absurdity of the vertical incline feels like it's closing the trainshed after the locomotive has left.
- defrost 3y agoIf we're seriously comparing game V. reality it's more than just the incline, light transit rail runs in the air (with a considerable amount of strengthened understory) heavy resource ore trains (long or short) just don't (aside from cannot be avoided rivers and chasms). Although I do recognise the awesomeness of early victorian wide valley crossing bridges (which didn't come cheap, then or now) and the jaw dropping bridging a valley with a canal (water ain't light .. but at least it doesn't vibrate). https://whc.unesco.org/en/list/1303/ https://whc.unesco.org/en/list/1303/ https://www.countrylife.co.uk/out-and-about/the-pontcysyllte-aqueduct-thomas-telfords-ribbon-of-water-in-the-sky-251356 https://www.countrylife.co.uk/out-and-about/the-pontcysyllte...