3 ms·
That was the most subversive comment I've ever read. I was certain you were going to enumerate all your actions and then conclude that Godot was terrible. Well
by ShamelessC 3y ago
That was the most subversive comment I've ever read. I was certain you were going to enumerate all your actions and then conclude that Godot was terrible. Well done I guess?
- Rapzid 3y agoHa, tapping into negativity is a great way to grab attention (see all news sites now) but that wasn't my intention lol.
- johnnyanmac 3y agoyeah, I did similar stuff and simply concluded that 1) the performance for my kind of game isn't there yet (expected but manageable. I'm willing to contribute to help here) 2) The core development is focusing more on feature parity than addressing #1 (which again, expected by manageable. I know a lot of people value an asset store and proper console support). BUT: 3) much of community PRs seemed blocked by leadership, which has a strong ideaological skew towards convenience over performance. 3 is the big dealbreaker for me. Reminds me oh too much of Blender's community pre 2.8 because the dev was so adamant on their particular control scheme (which was the biggest crticism of Blender pre-2.8). And to be frank, I don't like the attitude of the leader when replying to feedback. I can disagree with someone and respect their views, but they seem very set out to to respond to so much feedback with "you don't understand what you're doing, you don't understand my vision". The former is almost never accetable, but the latter is all on Godot. If you want people to understand your vision, don't have a 3 year outdated roadmap.