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I've gone through an 11 hour Godot intro tutorial. Followed EVERYTHING to do with the C# bindings across Reddit, dev chat, Twitter, and GitHub. Built the engi
by Rapzid 3y ago
I've gone through an 11 hour Godot intro tutorial.
Followed EVERYTHING to do with the C# bindings across Reddit, dev chat, Twitter, and GitHub.
Built the engine. Dove into the source. Checked out the C# integration, bindings, and source generation.
Reviewed a lot of past and present proposals including Jolt and Box2d(c) integration.
I'm VERY impressed with the project and it's current trajectory.
- nvy 3y agoCould you link to the specific tutorial?
- Rapzid 3y agoSure it's here https://youtu.be/nAh_Kx5Zh5Q?si=KNzLbFAzYLo3Pk1d https://youtu.be/nAh_Kx5Zh5Q?si=KNzLbFAzYLo3Pk1d
- pentagrama 3y agoAs in your link, I noticed that recently links of YouTube videos from the "share" button on the site are adding the unnecessary tracking parameter "?si=[number]" at the end of the link. I guess they sacrifice simplicity over tracking proposes.
- Rapzid 3y agoI guess.
- ShamelessC 3y agoThat was the most subversive comment I've ever read. I was certain you were going to enumerate all your actions and then conclude that Godot was terrible. Well done I guess?
- Rapzid 3y agoHa, tapping into negativity is a great way to grab attention (see all news sites now) but that wasn't my intention lol.
- johnnyanmac 3y agoyeah, I did similar stuff and simply concluded that 1) the performance for my kind of game isn't there yet (expected but manageable. I'm willing to contribute to help here) 2) The core development is focusing more on feature parity than addressing #1 (which again, expected by manageable. I know a lot of people value an asset store and proper console support). BUT: 3) much of community PRs seemed blocked by leadership, which has a strong ideaological skew towards convenience over performance. 3 is the big dealbreaker for me. Reminds me oh too much of Blender's community pre 2.8 because the dev was so adamant on their particular control scheme (which was the biggest crticism of Blender pre-2.8). And to be frank, I don't like the attitude of the leader when replying to feedback. I can disagree with someone and respect their views, but they seem very set out to to respond to so much feedback with "you don't understand what you're doing, you don't understand my vision". The former is almost never accetable, but the latter is all on Godot. If you want people to understand your vision, don't have a 3 year outdated roadmap.
- theshrike79 3y agoI got the Godot tutorial bundle from Humble Bundle[0] and I'm similarly impressed, I was expecting a good deal of jank, but it's actually pretty good. The only even slightly annoying part is the instructor's _very_ Australian way of pronouncing Godot like [Gɶdɶu] =) [0] https://www.humblebundle.com/software/everything-you-need-to-know-about-godot-4-encore-software https://www.humblebundle.com/software/everything-you-need-to...