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Gameplay wise: Great, I'm looking forward to it. I think they've come to just the right level of flexibility to not make people just automatically make everythi
by Macha 3y ago
Gameplay wise: Great, I'm looking forward to it. I think they've come to just the right level of flexibility to not make people just automatically make everything elevated without having to just make it tediously expensive.
Graphics wise, I think it's mostly working, but, and it feels bad to say this with the 9 months they've apparently spent on it, I think some of the sprites are not clearly elevated enough? Like the X crossing in the second has my brain really want to see it as ground level rails, and similiarly there's a second about two thirds across and one third down on the final image which doesn't read as elevated to me.
I think in the X at least they've had to make some balance between visual noise and how supported it looks, since the support rails terminate early rather than joining each other at angles, so I'm sure it's not easy to do.
- jcranmer 3y agoI also agree that there's something off in the graphics department. Although looking across all the images, it's only in the diamond crossing that the illusion is horribly broken. The railings are mostly doing a good job of differentiating between the height levels, but if a junction is complex enough that the railings disappear for a significant portion of it, the differentiation is lost. OTOH, the diamond junction is an incredibly zoomed-in shot, so maybe we're overestimating from one picture the size of the portion without railings.