3 ms·
Hrrm, being that cartridge space is absolutely premium, and the size of the games affected their profitability, I wonder if this code was left in there with the
by intsunny 15y ago
Hrrm, being that cartridge space is absolutely premium, and the size of the games affected their profitability, I wonder if this code was left in there with the space trade off of other features. (Golden Eye was a 96 megabit/12 megabyte cartridge.)
- smackfu 15y agoMy guess is that it was just a screw-up, and cost them $x0,000 over all the cartridges.
- vshade 15y agoThe cartridges have a fixed size, so if the game was made to fit in a bit less than 12MB but more than 8MB(or 10MB I didn't lookup the size of rom chips) then the cartridge would cost the same
- ayuvar 15y agoGoldenEye has a surprising amount of stuff "left over" on the cartridge (levels, meshes, weapons, scripts) which people have been digging out for years: http://tcrf.net/Goldeneye_007 http://tcrf.net/Goldeneye_007 It would be really interesting to know about the environment that generated something like that. Time was probably at a much bigger premium than cartridge space while it was under development, as I don't remember hearing that later Rare games had quite so much left over in them.