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How did they get the architecture so wrong on that "open-world game that involves driving cars and running pedestrians over"?
by Stevvo 3y ago
How did they get the architecture so wrong on that "open-world game that involves driving cars and running pedestrians over"?
- dmoy 3y agoI assume that is a tongue-in-cheek description for Grand Theft Auto (whichever one they made online). That game series has had various moral discussions / controversy surrounding it since before the first game came out like 25 years ago.
- anon56 3y agoNot Carmageddon?
- aleph_minus_one 3y ago> Not Carmageddon? Carmageddon is not an MMO. :-)
- BossingAround 3y agoWell, neither is GTA to be honest, at least not by default.
- PsylentKnight 3y agoI assume he got that and he was referring to the jankiness of GTA Online. For example, it took 5+ minutes to load for years, until some random guy fixed it for them [1]. Though I suppose that had little to do with the overall architecture. [1] https://news.ycombinator.com/item?id=31681515 https://news.ycombinator.com/item?id=31681515
- Stevvo 3y agoIt uses a client-authoritative peer-to-peer architecture, which has surely led to billions in lost revenue. I'm surprised selling GTA money has done as well as it has, considering anyone could get as much as they wanted for free.
- kaliqt 3y agoCould be APB honestly.