3 ms·
> I guess giving away free games and not charging deveveloper (or charging very little depending on exclusivity deals) wasn't the best financial decision. Who w
by justin66 3y ago
> I guess giving away free games and not charging deveveloper (or charging very little depending on exclusivity deals) wasn't the best financial decision. Who would've thought?
This stuff wasn't the problem at all. By all accounts the free game giveaways have achieved their intended purpose and they are going to continue doing them. Their engine licensing business is looking better and better as Unreal's only big competitor has made a habit of sabotaging themselves.