4 ms·
We need a generic "graph editor" (let's say VS Graph) and then use-case specific "graph server protocols" (Unreal Blueprint GSP). A graph editor is a large und
by dist-epoch 3y ago
We need a generic "graph editor" (let's say VS Graph) and then use-case specific "graph server protocols" (Unreal Blueprint GSP).
A graph editor is a large undertaking, having a few generic ones would avoid so much duplicate work. Having a generic graph editor would also allow an extension system to develop around it.
Each application would just need to implement the specific server protocol which does game rendering etc...