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> This felt like a good solution; I could instantly see how most features could map to this setup and it most definitely wasn’t a visual programming system… Hu
by smaddox 3y ago
> This felt like a good solution; I could instantly see how most features could map to this setup and it most definitely wasn’t a visual programming system…
Huh? I don't get this. The example right below seems a lot like coding with nodes to me. Perhaps they mean it's less procedural, more declarative? But that's the case with all of these visual programming interfaces. At least until you run into the limits of the declarative sub-language.
- pests 3y agoIt sounds like they wanted to avoid programming at the level of loops, if statements, functions, blocks, etc which many visual node editors do employ. I do agree though that his solution is similar to various shader graph editors.