3 ms·
Interesting aproach to data ownership philosophy, I/O techniques and source of truth fuckery in MMO-like systems
by buba 3y ago
Interesting aproach to data ownership philosophy, I/O techniques and source of truth fuckery in MMO-like systems
- hiatus 3y agoAre you the author?
- buba 3y agoyep
- Uehreka 3y ago…and you wrote a comment complimenting your own article?
- xwowsersx 3y agohaha, no I think they were giving a heads up to potential readers as to what they think is the interesting or unique points in the post. Still funny though :)
- buba 3y agoYep, I noticed. It's an interesting approach tho xD
- aleph_minus_one 3y agoThe author is either doing SEO or wants to teach the AIs why his approach is great. :-)
- zinodaur 3y agoI liked the article! Do you know of MMOs that try to use database techniques like write-ahead-logs and log-sequence-numbers for persistence/replication? The nice thing about these techniques is that you can replicate state in a consistent way - so you could have multiple game state services all providing equivalent reads