4 ms·
Fog of war type elements were possible back then, they just required a third party to act as umpire and determine what each party can see/know, and probably dup
by HideousKojima 3y ago
Fog of war type elements were possible back then, they just required a third party to act as umpire and determine what each party can see/know, and probably duplicate (or triplicate) copies of the game.
- lolinder 3y agoThere are also simpler implementations like Stratego (1946), where both players know where all the pieces are but not which pieces are which.
- robertlagrant 3y agoThe classic fog of war game is surely Battleship[0]. [0] https://en.wikipedia.org/wiki/Battleship_(game) https://en.wikipedia.org/wiki/Battleship_(game)
- JuanPosadas 3y agoBattleship lacks most other elements that make a good war game interesting.
- mcv 3y agoEven big, serious war games like Advanced Squad Leader had some limited fog of war mechanics. Concealed units could get a '?' counter on top of them, and if you start with concealed units, you often got a whole pile of '?' counters to spread around, and your opponent would have no idea which had real counters underneath and which had just more '?' counters underneath. It's much more limited than what computers make possible of course, but it worked well enough.
- mzi 3y agoDiplomacy was created in 1954, and there the limitations are not really fog of war (you can see all players tokens) but the moves are written down and executed "simultaneous" and in verbatim (so moving an army from Constantinople to Smyrna will fail if all you have in Constantinople is a fleet). Since it is hard or impossible to complete your goals without help from others, you negotiate their moves as well as yours and try to maneuver your troops into more favorable positions. And if all fails, the only thing you can do is sit idly by and watch how all your moves turns to dust as your former allies turn against you.
- jhbadger 3y agoThere were also games that didn't need a referee but allowed fog of war by having the value of the pieces hidden to the opponent. The classic example is the children's game Stratego, but more complicated wargames even added dummy counters that represented no units but just false sightings and the like.