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But you can look at the explosion of fully cooperative games the past decade to see it wasn't really an understood concept before then. There were no technical
by Jensson 3y ago
But you can look at the explosion of fully cooperative games the past decade to see it wasn't really an understood concept before then. There were no technical limitations preventing such cooperative games to be made 70 years ago, all they lacked was understanding of game design.
- eru 3y agoMaybe, but it's not just cooperative games, but many other techniques of modern board game design as well. The latest in cardboard based entertainment is a lot more fun than the old Ameritrash of Monopoly and 'Game of Life'. My native Germans had a few decades of a head start there, but modern boardgames, even from the US, generally have surpassed Eurostyle games from a few decades ago. So, I agree that cooperative games are more fun now than cooperative games a few decades ago (or even most boardgames from that time, cooperative or not). But that's mostly because game design has gotten a lot better in general. > There were no technical limitations preventing such cooperative games to be made 70 years ago, all they lacked was understanding of game design. Well, I would say better understanding of game design _is_ a technological advance. Just like eg Newton working out a faster way to calculate more digits of Pi is a technical advance (or the lifting of a limitation), even though Newton would have been using the same writing implements to do his calculations as the people 70 years before him.