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Impressive article! > Of course gaussian splatting at this point is useful for “rotate around a scanned object” use case; it is not useful for “in games” or ma
by firtoz 3y ago
Impressive article!
> Of course gaussian splatting at this point is useful for “rotate around a scanned object” use case; it is not useful for “in games” or many other cases. We don’t know how to re-light them, or how to animate them well, etc. etc. Yet.
I know almost for certain that animating them would be a serious challenge, but for relighting, I can more easily imagine some functions that filter some splats based on some kind of spatial and directional querying and applying multipliers for some of their values, however I'm practically daydreaming at this point.
- ReactiveJelly 3y agoI guess the hard part is reliably figuring out the albedo / color of a darkly shadowed area. It's kind of like dividing by zero. For materials, you could look at the SH and try to fit it into metallic / plastic / matte. But they already got photogrammetry into games, and this is just photogrammetry with splats instead of triangles, right? There's got to be a way.
- vanderZwan 3y agoAlternatively just do a Myst style game. Actually, I think that could be a very nice aesthetic to explore in a hypothetical Myst remake