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> I think it's pretty telling that the people who do want to be in VR all day [...] generally go for either vaguely humanlike abstract avatars I'd wager that's
by smoldesu 3y ago
> I think it's pretty telling that the people who do want to be in VR all day [...] generally go for either vaguely humanlike abstract avatars
I'd wager that's more a product of technological limitations (and overall awkwardness) than a matter of demographics. Video games and other fully 3D environments tend to avoid photorealism at all cost, because it's compute-expensive and ugly. By comparison, simple cartoon characters, blobs or robots are inoffensive and perfectly usable abstractions. Even this "Avatar Encoder" is 'cheating' by only rendering a relatively static portion of your face. It would be almost unusable in a VRChat-style environment where dynamic lighting and shadows are concerned.