3 ms·
Now create a bunch of perspectives, and nerf or guassian splat that, and you've got a fully immersive 3D scene that is better than any rendering.
by pedalpete 3y ago
Now create a bunch of perspectives, and nerf or guassian splat that, and you've got a fully immersive 3D scene that is better than any rendering.
- jayd16 3y agoWhy is it better than any rendering?
- olokobayusuf 3y agoCos it's immersive (and interactive). Check out this realtime demo of 3DGS in Unity by Aras P (co-founder of Unity): https://www.youtube.com/watch?v=0vS3yh908TU&ab_channel=ArasPranckevi%C4%8Dius https://www.youtube.com/watch?v=0vS3yh908TU&ab_channel=ArasP...
- jayd16 3y agoAre they just saying a 3D scene is better than a 2D rendering? I can't help but think a realtime 3D render could be just as good and probably better.
- dwallin 3y agoIn this case it’s likely not. The advantage of Gaussian splats is that it allows you to bake in advanced lighting effects for a static scene. If you already have detailed renders there are plenty of existing approaches that perform plenty well and can be far more optimized.
- olokobayusuf 3y agoI like the way you think ;)