3 ms·
The second-life knockoffs were only necessary because of the trade-off they made to target low-price HMD market and on-device GPU+CPU processing rather than PC
by rngname22 3y ago
The second-life knockoffs were only necessary because of the trade-off they made to target low-price HMD market and on-device GPU+CPU processing rather than PC VR or processing puck design. This photogrammetry based avatar stuff has already been working for years. See Meta's previous "Codec Avatar" in 2021 (https://www.youtube.com/watch?v=bS4Gf0PWmZs https://www.youtube.com/watch?v=bS4Gf0PWmZs) or Unreal's MetaHuman (https://www.roadtovr.com/epic-metahuman-mesh-import-scan-real-people-digital-human-avatar/ https://www.roadtovr.com/epic-metahuman-mesh-import-scan-rea...).
- dharma1 3y agowhat's the score with Epic and Apple Vision btw? I saw Lumen and Nanite now work in UE 5.3 on M2 silicon but not sure if it will be possible to develop apps for Apple Vision with Unreal, they just mention Unity? edit: looks like Epic is working on support for VisionOS in UE5 https://github.com/EpicGames/UnrealEngine/tree/ue5-main/Engine/Platforms/VisionOS/Source https://github.com/EpicGames/UnrealEngine/tree/ue5-main/Engi...