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Shouldn't there be games coming out fairly soon (next 1-2 years) that take advantage of Lumen/Nanite/Quixel/Metahuman? From my POV, the future looks bright for
by danielvaughn 3y ago
Shouldn't there be games coming out fairly soon (next 1-2 years) that take advantage of Lumen/Nanite/Quixel/Metahuman? From my POV, the future looks bright for Unreal because those technologies give it a pretty crazy edge over its competitors, and that's not even taking into account the Unity fiasco.
- Mistletoe 3y agoFor people like me that didn't know what this is. https://www.unrealengine.com/en-US/metahuman https://www.unrealengine.com/en-US/metahuman Pretty amazing. Although I don't know if I even need characters this real in my games. At some point it becomes too much like real life and kind of boring? I think I like the fantasy aspect of games too much and I like to escape.
- danielvaughn 3y agoI should have included links, thank you
- tarr11 3y agoYou can also use "Mesh to Metahuman" to make stylized characters but with more interesting facial expressions https://medium.com/locodrome/unreal-filmmaking-building-a-stylized-custom-metahuman-33316cd5e4a6 https://medium.com/locodrome/unreal-filmmaking-building-a-st...
- babypuncher 3y agoImmortals of Aveum just shipped last month using UE5's advanced new features. The game tanked though, because it's a new IP and released at a time where we are inundated with high quality, high profile releases. 2023 has been kind of wild for AAA games. The game just needed a more likeable protagonist and a less crowded release window, but I'm sure the takeaway for EA execs is that it shouldn't have been a new IP...
- dijit 3y agoSome of this is marketing. Lumen is really nice as long as you never hope to have >60fps and don't want open worlds. The architecture of it is just fundamentally not compatible with the majority of AAA games, especially open world or esports ones. It's not that Epic are stupid it's that they're "optimising" in all directions and it sometimes causes issues. -- marketing advertises features that are not fit for the purpose they're being marketed for. Lumen is excellent for small games that aren't so CPU heavy or alternatively for non-realtime renders such as scene generation VFX. Unreal itself is extremely bound to single-core CPU performance, so the idea of adding extra weight to the main render thread (which is basically the only thread) is unconscionable and was a deeply unwise decision.
- danbolt 3y agoIf those tools can give a productivity edge for the sort of experiences you’d see in AAA games, then perhaps! Tech demos don’t always translate into compelling interactive art, which can be challenging! I haven’t studied Unreal enough to say for sure, but I think those tools can be a boon if they enable a less technical developer to do things that normally took a lot more time.
- danielvaughn 3y agoYeah this is a good point. It all hinges on what happens during real development.