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Sometimes you have some boilerplate-ish code with complicated but repeating patterns, but it's only like 3 or 4 sections, so figuring out how to combine it isn'
by andersa 3y ago
Sometimes you have some boilerplate-ish code with complicated but repeating patterns, but it's only like 3 or 4 sections, so figuring out how to combine it isn't really worth the effort compared to spending 10 seconds for copilot to write the other 3 instances and checking the result.
Another example could be that you would really like to use macros/templates for something, but you can't due to external requirements, like Unreal Header Tool being unable to parse those if you want to export your classes to the engine. So you get to write the same code multiple times for different types. Amazing!