4 ms·
First person shooters are more like chess than they are murder simulators. The difference between a fps and chess is time scale and scale of moving parts. This
by Grimblewald 3y ago
First person shooters are more like chess than they are murder simulators. The difference between a fps and chess is time scale and scale of moving parts. This means you are dealing more directly with human elements than game system elements. Twitchy reflexes are a part of shooters, and something I relied on in my youth more heavily but as I age I find myself having to rely more and more on anticipating human behaviours, well in advance of ever getting my first bit of info on my opponents actions. Fps games have an undeniable strategic element that goes quite deep, not from a mechanical point of view but an interpersonal one. Strategies that worked last night won't in tonight's meta and so on. Chess moves far more slowly than fps games do and sometimes I want to test myself and see how quickly I can learn, adapt to, and exploit behavioural patterns in a crowd of anonymous people.
Where chess tests your prediction depth, if you will, fps tests your prediction breadth.