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An interesting thing I learned about CS is that the guns have a consistent pattern to their bullet spread. When you fire an entire clip with automatic fire, the
by Buttons840 3y ago
An interesting thing I learned about CS is that the guns have a consistent pattern to their bullet spread. When you fire an entire clip with automatic fire, the bullets are not laser accurate of course, some bullets go left, some right, etc. Well, the pattern by which the bullets are off is consistent. The second bullet always goes right, the third always goes left, etc. This means if you practice enough you can learn to move your mouse just right to compensate and land every bullet exactly where you want... at least in theory, but I don't know if anyone is actually that good. I've always thought it was interesting game design that skill could overcome bullet spread though.
- xeonmc 3y agoThis one comes to mind: https://old.reddit.com/r/GlobalOffensive/comments/3wio2g/get_right_m4a1_crazy_spray_fck_rng/cxwj4ar/ https://old.reddit.com/r/GlobalOffensive/comments/3wio2g/get...
- squigz 3y agoPractically every professional player is that good - even non-professional-but-serious players can reliably control recoil, at least for the first few shots (which are all that matter, anyway)
- dikei 3y ago> I don't know if anyone is actually that good All pro-gamers train everyday to build this spray pattern countering movement into muscle memory. Of course, some are better than others.
- sznio 3y ago>This means if you practice enough you can learn to move your mouse just right to compensate and land every bullet exactly where you want... at least in theory, but I don't know if anyone is actually that good. Pro players are that good. I'd say that the top 50% of players have a grasp on it at least for the first few shots. It's not exact though, there's still some random spread.
- Difwif 3y agoFor anyone that plays CS for more than 20 hours this is a well known fact. There's tons of youtube videos teaching how to master the mechanic. Many of the lowest ranked players know about it and try to compensate. Every single pro practices it. An advance usage of this technique is called spray transfer where a single automatic fire sequence will start on one enemy with compensation movement (spray control) and after the enemy is killed the player will quickly snap to the next enemy while continously firing and continue the spray pattern where it left off. This can be very difficult because the spray pattern gets increasingly erratic. I realize the point was to inform others that don't know but wanted people to realize it's a core game mechanic. There are other skill based mechanics in CS that trade off realism to let the game have a higher skill ceiling and it's one of the reasons why CS is so popular.
- turboponyy 3y agoThe correct nomenclature is spray or recoil pattern, not spread - spread is the inherent inaccuracy applied to each bullet that can not be compensated for.
- deleted 3y ago[deleted]