3 ms·
https://github.com/ValveSoftware/csgo-osx-linux/issues/3256 https://github.com/ValveSoftware/csgo-osx-linux/issues/3256 I'm using pipewire for audio so passing
by Jnr 3y ago
https://github.com/ValveSoftware/csgo-osx-linux/issues/3256 https://github.com/ValveSoftware/csgo-osx-linux/issues/3256
I'm using pipewire for audio so passing `-sdlaudiodriver pipewire` to the game fixed it for me.
- bravetraveler 3y agoDitto, actually - pavucontrol just leverages the Pulseaudio-speak it's aware of. Thank you, that worked! Happy fragging :) edit: If anyone notices laggy audio, try going to the audio settings and switching devices from 'auto' to the one you want
- Jnr 3y agoNow I only hope for the Wayland "allow tearing" feature for disabling of vsync to actually be able to properly play it on Linux. It is merged everywhere (wayland, xwayland, mesa, etc.) but I know Gnome will be the last to implement it, maybe in a couple years time. They can't even merge the variable refresh rate patches which have been waiting for years. :(
- bravetraveler 3y agoInteresting, I find it quite playable without on 160Hz! I use gamescope to make it slightly better feeling. I'm also on Sway/wlroots - fairly minimal, but still sync-happy. Have you tried gamescope out, perhaps the '--immediate-flips' argument? That suggests it may lead to/allow tearing - or does it depend on what you're waiting for?
- slowmovintarget 3y agoI just bought a Linux gaming rig as a refresh (buh-bye Windows)... There is a lot to learn.
- lights0123 3y agoOdd that this fix is necessary given that the Steam Deck uses PipeWire.