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As far as I know there's no way for anything written in ActionScript to use ApplicationDomain.domainMemory, so this really does only apply to C/C++/Unity games
by jim-greer 15y ago
As far as I know there's no way for anything written in ActionScript to use ApplicationDomain.domainMemory, so this really does only apply to C/C++/Unity games targeting the Flash runtime (something that's not even possible yet). It wouldn't affect any game currently on Kongregate as far as I know.
Still not a good sign though. If you've got great developer tools, then charge for the tools!
- ChrisLTD 15y agoThe funny thing is that Adobe does charge for the tools. Flash Professional retails for $700!
- novalis 15y agohttps://www.adobe.com/products/flex.html https://www.adobe.com/products/flex.html <- free. All the other tools can be found for free too, specific swf packaging, etc. But now it is down to sprite sheets so...
- ChrisLTD 15y agoVery true. The SDK is free, but it's not like you're getting XCode or Visual Studio with that download. Their IDE (based on Eclipse, right?) is $500.
- p4lindromica 15y agoThe flex IDE is based on Eclipse and it's awful to use
- novalis 15y agoFlashDevelop and Flex work out fine for some people. Let us not allow one IDE to spoil all the fun out of something.
- benologist 15y agoThere's also FlashDevelop which is free/opensource, and then there's commercial, cheaper alternatives like FDT.