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This resonates for me as well. It's just too exhausting and uncomfortable, and I hate the feeling of isolation from the real world. I think it may be the case
by JeremyNT 3y ago
This resonates for me as well. It's just too exhausting and uncomfortable, and I hate the feeling of isolation from the real world.
I think it may be the case that the general public will find putting on VR goggles and losing their visual connection to the physical world around them to be weird and alienating in a way that fundamentally cannot be overcome by technical improvements.
Maybe VR goggles are OK for small doses and the novelty, but perhaps this is just too jarring and strange to ever become the primary way people interact with games (never mind the much touted non-gaming applications).
- fomine3 3y agoFor hardware, visual connection to real is what Apple and Meta are solving with their latest products. For software, non-VR software in the room is still lacking but Apple and third parties will solve it. Many VR software are better with remain isolated.
- chaostheory 3y agoStarting with the Quest Pro, I think this problem has been solved. When I started using it, aside from the lightness, I noticed that I didn’t care about adding in the light shields. I liked being able to have a decent view of both my left and right at the cost of immersion. I’m sure the vision pro will take this a step further