4 ms·
It's that rooms, especially sunny ones, contain incredible amounts of variation in intensity, and that failing to capture/display that is at least as big a prob
by fidotron 3y ago
It's that rooms, especially sunny ones, contain incredible amounts of variation in intensity, and that failing to capture/display that is at least as big a problem as not enough pixels per inch.
It also helps dramatically if the captured HDR surroundings can be fed on to an envmap for use in the 3D rendering phase.
- CobrastanJorji 3y agoOh, that makes sense. Real life has a big dynamic range, so if you're trying to augment that, it won't look right unless it also can cover a big dynamic range.