3 ms·
The Quest Pro had eye tracking, but it was likely excluded for cost reason here. The performance increase from Foveated Rendering was minor on the Quest Pro bec
by dougmwne 3y ago
The Quest Pro had eye tracking, but it was likely excluded for cost reason here. The performance increase from Foveated Rendering was minor on the Quest Pro because of the overhead needed to do high accuracy, low latency eye tracking.
Eye tracking will probably make it to the Quest 4, especially if Apple proves it out as a control input. Big If there IMHO.