3 ms·
While I like your idea, that needs to come with a cleaning service included :p For a mainstream VR headset, you really need low latency. It's almost as bad as
by fxtentacle 3y ago
While I like your idea, that needs to come with a cleaning service included :p
For a mainstream VR headset, you really need low latency. It's almost as bad as hard real-time machines because your users will get a mean headache and literally start to vomit if the latency between moving their head and the picture updating becomes too high. Rumor has it that reducing the screen latency by re-projecting a previously rendered frame was one of the big contributions that John Carmack developed to make Oculus feasible at all. So that means you now either need to stream ultra high resolution panoramas, which is too much data for even current 8k H265 codes to handle, or you need a streaming service with such an extremely low latency that just due to speed of light it basically has to be inside your city. Or well, you just accept that people will feel sick from the latency and reduce your target market to the 1% that can tolerate a 10ms delay on their vision.