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I'm clueless -- how do these things work? Are they standalone, or do you also need a gaming PC? Do you need internet connection, or is there stuff that works of
by cuu508 3y ago
I'm clueless -- how do these things work? Are they standalone, or do you also need a gaming PC? Do you need internet connection, or is there stuff that works offline? Do you need Facebook account? Are they hackable, e.g., are there custom firmware options?
- mesmertech 3y agoStandalone, but you can connect to PC if you want to play graphically intensive games. Quest 2 basically, you login with FB account so you need internet connection at first. Pretty "unhackable" afaik, you can install custom mods for games but thats pretty much it in terms of modifications I've seen.
- MikusR 3y agoYou don't need Facebook account.
- jncfhnb 3y agoYou need a Meta account
- eatsyourtacos 3y agoWhich is not a facebook account..
- jncfhnb 3y agoNot yet!
- ghosty141 3y agoBoth standalone as well as connecting to pc works. I believe they work offline but I dont know for sure. Not hackable, what is often possible is using custom client software that handles the vr stuff on the pc.
- dougmwne 3y agoThe Quest works in both standalone and PC connected modes. A gaming PC will give you a different game library and way more rendering power, but PCVR is nearly an abandoned platform these days. Most VR money goes into standalone and PlayStation VR. You will need internet to download games, but it can operate in offline mode as well if the game supports it. You do need an account, but it can be a Meta account not connected to your Facebook if your choose. They are not hackable in any way and there are no custom firmwares. In fact, the software side of these devices is incredibly complex (tracking, lens correction, very low latency rendering and control pipelines) and replicating the work that FB has done would be an effort for a large team of VR engineers. If you dig into some of the details of how they work you will realize they are a technological marvel to rival the iPhone.
- bane 3y agoQuest 2 works standalone with games made for it, or connected to PC and can use the Oculus store library as well as the Steam VR library. This makes it the most flexible VR headset on the market atm. Don't know about Quest 3, but probably the same.
- deleted 3y ago[deleted]
- crooked-v 3y agoAlong with the other comments, one extra thing to note is that the three-point tracking (head + 2 hands) is entirely standalone even when connected to a PC (platforms like Steam VR will translate it across), so you don't need any other hardware than that. Apps and games then generally either guesstimate the rest of your body positioning (using inverse kinematics) or just leave it out entirely by making you walk on your hands (like Gorilla Tag does - this actually works way better than it sounds). There are some additional standalone body trackers, like SlimeVR, Sony mocopi, or HaritoraX, where you strap the hardware widgets on and they communicate inertial measurements with each other and your device without needing any base stations. But, since there's no OS-level support for them on Quest, support is app-by-app and usually requires a second device as a go-between (like a phone running the mocopi app). PCVR makes it easy to use a ton of trackers and they're much more precise, but they require base stations (IR cameras on mounts you set up around your play space) since each one is basically a little IR transmitter with its position computed by the PC. If you see any "full body trolling" videos on Youtube it's generally people using these, since you can do strange things with them (handstands, pogo stick bouncing, multiple people sharing the same physical space, other Youtube creator nonsense) without the tracking getting confused or desynced.