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The only information I need: horizontal angle:110, vertical angle 90. Garbage. I don’t know how anyone finds these experience immersive.
by d--b 3y ago
The only information I need: horizontal angle:110, vertical angle 90. Garbage.
I don’t know how anyone finds these experience immersive.
- drcongo 3y ago[flagged]
- huytersd 3y ago[dead]
- MuffinFlavored 3y agoWhat are the stats on the predecessor (which is Quest 2, right?) https://www.google.com/search?q=quest+2+horizontal+angle https://www.google.com/search?q=quest+2+horizontal+angle
- dweekly 3y agohttps://www.meta.com/quest/compare/ https://www.meta.com/quest/compare/ Quest 2 was 90h/90v, Quest 3 is 110h/96v
- huytersd 3y ago[dead]
- ZiiS 3y agoI can have an immersive experience using a monochrome book ~10 degrees FoV.
- WXLCKNO 3y agoIt's only immersive if the content is good but I get what you mean. In 2014 when I was using my Note 4 + Gear VR, I really thought in 5 years (2019) things would be incredibly advanced in VR. Here we are in 2023 and obviously these headsets are way better than we had before, but nothing truly mind-blowing. Foveated rendering + high immersive POV + high resolution. I don't need the mobile processor to be twice as powerful, the difference in rendering is still crap compared to a full PC. I understand there are some actual limits of physics in play here when it comes to FOV but I'm excited for it becomes a solved problem.
- zitterbewegung 3y agoWe probably aren't there because of consumer demand. None of the headsets have really gotten enough sales to justify the research in those things to make them better. If they were selling like smartphones we would have a much different set of features.
- gibolt 3y agoThe screens are much closer to the eyes. Perceived angles may be higher than actual.
- tetris11 3y agohttps://en.wikipedia.org/wiki/List_of_virtual_reality_headsets#Standalone_VR_(mobile_device_mounts_and_all-in-ones) https://en.wikipedia.org/wiki/List_of_virtual_reality_headse... If you sort by release date, the Vive XR (2023) beats it on FOV+Rez+Hz, and weights 3x as less. If you sort by FOV, the HTC Vive (2016) easily wins on FOV+Rez+Hz
- jsnell 3y agoWhat's "it"? Quest 3 isn't on that list. But comparing the Vive XR to the specs in the announcement, the Quest 3 has a higher resolution, same FOV, same refresh rate (experimental sorry for higher refresh rate) at half the price but double the weight.
- ggreer 3y agoThat's not true. The original HTC Vive has the same refresh rate (90Hz) and field of view (110° horizontal), but the Quest 3's resolution is 2064x2208 per eye while the Vive's is 1080x1200. The Vive XR Elite has the same refresh rate (90Hz) and field of view (110° horizontal), but a lower resolution of 1920x1920 per eye. It also costs twice as much as the Quest 3. The Vive XR Elite's lower claimed weight of 270 grams is without the battery. With battery it weighs 625g, which is heavier than the Quest 1 (571g), Quest 2 (503g), or Quest 3 (515g).
- mavamaarten 3y agoIndeed. HL Alyx through the Quest 2 is the only thing that kinda got me immersed because the environment looks so good. But it takes a while because it's really like looking through a small window. I don't need/want all the mixed reality and metaverse BS. I just want a good FoV and resolution. They really invest in the wrong areas, imo.