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I think that’s also Jonathan Blow’s approach in a way. Figure out a fun mechanic and build a game around it. He even had a talk where he discussed several game
by wsc981 3y ago
I think that’s also Jonathan Blow’s approach in a way.
Figure out a fun mechanic and build a game around it. He even had a talk where he discussed several game prototypes that had mechanics he initially thought could be fun, but after implementing weren’t great so moved on to different projects [0].
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[0]: https://youtu.be/ISutk1mauPM https://youtu.be/ISutk1mauPM