6 ms·
That's clearly a bias on your end. Factorio is no more of a problem-solving game than a first-person shooter is. There is a lot going on in a player's mind whe
by deafpolygon 3y ago
That's clearly a bias on your end.
Factorio is no more of a problem-solving game than a first-person shooter is. There is a lot going on in a player's mind when playing FPS that may not be obvious, such as planning ahead, quick thinking and anticipating the opponents' movements. Those are also valuable skills that can be applied to many areas of life.
Take Overwatch for example. There are role-based characters that fill a specific function in the game that require thinking, planning, and experience. It is also a team sport that teaches life skills.
I do not see how automation can 'solve' that for you. It is not just purely finding the thing on the screen and clicking on it. They are not just solely twitch-based reactionary games.
As with anything in life, too much chess/Factorio/etc. can also be detrimental.
Balance is key.
- iancmceachern 3y agoWhy are bots so readily available for nearly every FPS game? Why are there no bots for Factorio, etc?
- deafpolygon 3y agobots may help you aim, but they don't replace real skill at playing in a team. if you'd play an fps, you'd know that.
- JambalayaJim 3y agoWhat’s the point of a bot for Factorio? It’a not multiplayer right?
- fragmede 3y agoIf you've not collaboratively built a Factorio factory, have you even lived?
- JambalayaJim 3y agoCheating in a collaborative game seems even more pointless lol.
- aodonnell2536 3y agoAs an Overwatch player, I am in agreement with you, but don’t think is a fair comparison as Overwatch plays like a MOBA as much as it does an FPS. An FPS like Call of Duty rewards reaction speed much more and also demands much less team play and higher level strategy to succeed.
- deafpolygon 3y agoI'm thinking back to the days of Unreal Tournament, when cheating was rampant during the end of its popularity. This game had an incredibly high skill ceiling compared to Call of Duty that it was night/day when you had a decent team of players that could communicate and cooperate. Either way, you can't paint a brush on "all FPS" being 'bad'. Just like games in the same vein as Factorio can become very repetitive and require less thinking and more "Just put this block to this block" level of repetitiveness.