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This looks amazing, and I really hope it gains some traction. That being said, one of the biggest annoyances I had trying to switch to Godot from Unity is that
by laserDinosaur 3y ago
This looks amazing, and I really hope it gains some traction.
That being said, one of the biggest annoyances I had trying to switch to Godot from Unity is that their Scene view doesn't reflect the Game view at runtime (you can see the hierarchy, but there's no visuals, no gizmos, no debug raycasting or colliders)[1]. It seems this engine has the same missing feature?
[1]https://github.com/godotengine/godot-proposals/issues/7213 https://github.com/godotengine/godot-proposals/issues/7213
- TrevorSundberg 3y agoIf you hit space bar to bring up the command selector and hit Edit In Game, you should get a view that shows you all the debug draw, gizmos, etc. Hopefully this answers what you're referring to.
- laserDinosaur 3y agooh wow that's perfect! In fact, this does something a little extra I wish Unity could do - because I can play the edit scene and game scene side by side, I can modify experimental properties at runtime, then copy+paste them into the edit scene on the fly (in Unity it's a lot of copy+paste into notepad, stopping the game and hoping you didn't forget anything and pasting back in). Thanks Trevor!