3 ms·
Under terms that are even less predictable and subject to capricious change than those of the major commercial engines. The question developers are asking them
by jameshart 3y ago
Under terms that are even less predictable and subject to capricious change than those of the major commercial engines.
The question developers are asking themselves is ‘if I start out building a game for the next two or three years, when I come to commercialize this, will I have palatable and viable options to do so?
Unity’s random adjustment of their terms is precisely what is driving developers away. But at least Unity is making it clear what those terms are. ‘Talk to one of us privately when you get to the point where you’re ready to port to a console’ is even less certain.