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This analogy doesn't work; in your coffee example, the cafe is complicit in benefiting from the manufacturer's cost-cutting (at the expense of the children). Bu
by apetresc 3y ago
This analogy doesn't work; in your coffee example, the cafe is complicit in benefiting from the manufacturer's cost-cutting (at the expense of the children). But the only injured party in the Unity case is the game developers themselves, who presumably are already aware what their own interests are.
To fix your analogy, it would be like a coffee manufacturer who apparently somehow screws over their customers (cafes), so you decide to retaliate by boycotting the cafe.
- syncbehind 3y agoIs it really though? As an end user, I don't actively buy things from massive coffee distributors, just as I do not use unity to develop things. If the cafe, in this example, carries other beans- I'd have no reason not to buy those instead. The boycotting happens by proxy. This isn't a hard concept to understand. I.e. I have no real way to boycott Nestle, but if enough people stop buying their products, the stores will carry fewer of them. Yea, the stores (or devs, or cafes) will get hurt in the short term, but only if they're insistent on not listening to their users/the market.