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Unity would not have pulled this stunt if it wasn't going to make money and they knew they couldn't get away with it. My suspicion is that developers below the
by hresvelgr 3y ago
Unity would not have pulled this stunt if it wasn't going to make money and they knew they couldn't get away with it. My suspicion is that developers below the 90th percentile likely don't impact their revenue at all and they are likely trying to hit 99th percentile titles like Genshin Impact and Hearthstone, titles which are extremely cross platform and would need to be at the latest engine version to use the console SDKs.
This may very well be an intentional shedding of a demographic, as typically lower price tier and free customers tend to be the largest support burden for SaaS companies.
- TheGRS 3y agoYea another odd thing with Unity is that since it was free and very accessible to small game makers, they were also heavily associated with shovelware. Maybe this is also an attempt to get away from that. I just don't see how they have the funds to weather through this shift though, their whole identity was being the small studio engine.