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> That's not really a huge leap. The issue really is, as it is with many things, scope creep. In KSP2's case, it's scope creep to such an extent where, they hav
by ilyt 3y ago
> That's not really a huge leap. The issue really is, as it is with many things, scope creep. In KSP2's case, it's scope creep to such an extent where, they have long forgotten what people loved about the original whimsy rocket building game.
I don't think that's the case. They clearly want to re-create the KSP1 things before going into more advanced stuff, the problem is that they can't even do that.
Like, from the pitch it does seem that they know what players want, like starting from the get go with procedural wings, VAB improvements etc. but from results it's clear they don't have the chops