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Can't Godot org itself offer the commercial support required for those projects that want/need to release on commercial platforms? It's not like they have to ad
by easyThrowaway 3y ago
Can't Godot org itself offer the commercial support required for those projects that want/need to release on commercial platforms? It's not like they have to add those device-specific exporters on their main repo.
- djur 3y agoI think they would prefer to avoid even the perception that Godot the open source project was a vehicle for funnelling business to "Godot Pro".
- follower 3y ago> Can't Godot org itself offer the commercial support required for those projects In short, no. The most detailed explanation of why is probably this section of this article: https://godotengine.org/article/godot-consoles-all-you-need-know/#can-it-be-done-in-secrecy https://godotengine.org/article/godot-consoles-all-you-need-... A key aspect is that neither Godot (the project--which doesn't exist as a legal entity) nor Godot Foundation (which exists as a legal entity but AIUI has restrictions on what activities it can perform) would be able to satisfy the requirements of the console platform vendors in terms of qualifying for access to a platform SDK.