3 ms·
People that had success decades ago seems to be forgetting that it was decades ago. Doom was released 30 years ago. In a much, much smaller market and in a lot
by shultays 3y ago
People that had success decades ago seems to be forgetting that it was decades ago. Doom was released 30 years ago. In a much, much smaller market and in a lot less competition. He is saying people are not making smaller games before moving to bigger projects but people, collectively, are doing that. For every "13 games that we made in 1991 alone" back then, now there are probably 130 games that gets released everyday. Not one of them will probably make any real money let alone be popular.
It is a bigger market. Sure you are increasing your chances if you release more, if you get better but still it is mostly about luck at this point for indie devs. Even with the name John Romero and some big publishers behind he is not able to replicate his success today
- deleted 3y ago[deleted]
- kanwisher 3y agoCheck out https://itch.io/ https://itch.io/ there is whole communities of people that are constantly making small games. Better to get your feet wet then to jump into a giant game
- deleted 3y ago[deleted]