2 ms·
yeah that's why many modern FPS are considered walking simulators. Back in the day, e.g. quake 3 arena, flying, jumping, always running was exhilarating. Nowa
by keyle 3y ago
yeah that's why many modern FPS are considered walking simulators.
Back in the day, e.g. quake 3 arena, flying, jumping, always running was exhilarating.
Nowadays... cut scene, NPC hand holding, fake action to tutor... I get it, they lose less people from research groups, at the cost of the real gamers that know the basics.
Also the art team literally spent a month on a room that you can just jump through? What a waste, no, the player has to be stuck here for a solid minute, walking slowly, bobbing the camera side to side etc.
I'm convinced that to have games that people fly through quickly, you need either procedurally generated content or PS1 and older type graphics. With realistic graphics, it's impossible, unless it's a closed-room situation.