2 ms·
I am assuming they had pretty high costs, more than 120 employees working on more than 10 different games, none of which was profitable. Offices in a high-rent
by kioleanu 3y ago
I am assuming they had pretty high costs, more than 120 employees working on more than 10 different games, none of which was profitable. Offices in a high-rent European city for all these people and so on. Then comes marketing
The blockbuster hit was actually the first game, with success never to be replicated