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W4Games, owned by one of the core developers of Godot, will happily license a plugin module that allows you to do console export. So there's no difference here,
by tapoxi 3y ago
W4Games, owned by one of the core developers of Godot, will happily license a plugin module that allows you to do console export. So there's no difference here, it's just a plugin instead of part of the engine itself.
- jameshart 3y agoUnder terms that are even less predictable and subject to capricious change than those of the major commercial engines. The question developers are asking themselves is ‘if I start out building a game for the next two or three years, when I come to commercialize this, will I have palatable and viable options to do so? Unity’s random adjustment of their terms is precisely what is driving developers away. But at least Unity is making it clear what those terms are. ‘Talk to one of us privately when you get to the point where you’re ready to port to a console’ is even less certain.