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Actually it's quite common for game dev studios to make custom mods to engines (source code to Unreal engine available here for example: https://www.unrealengin
by danparsonson 3y ago
Actually it's quite common for game dev studios to make custom mods to engines (source code to Unreal engine available here for example: https://www.unrealengine.com/en-US/ue-on-github https://www.unrealengine.com/en-US/ue-on-github). The idea with forking an open source engine as a game dev would not necessarily be to maintain it for the community, but to bring it in house and ensure continuity for your own projects.
- linkdd 3y agoThat's fair, but if we consider the amount of game dev studio that have the resources (time and money) to do that, versus the amount of indie game devs and small studio who do not, I'm not sure that it's fair to say "you can just fork it". The examples of successful forks are anecdotal, they are the exceptions not the rule. This is survivor's bias.
- chillfox 3y agoI can't think of a single example of an unsuccessful fork of a large project caused by a monetization change. So I am not convinced that success is the exception for that case.