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The jank was acceptable because it was supposed to be a simple 2D game that ended up outgrowing it's diapers as it grew, and being a Unity project a long time a
by mrguyorama 3y ago
The jank was acceptable because it was supposed to be a simple 2D game that ended up outgrowing it's diapers as it grew, and being a Unity project a long time ago, was stuck on abysmal physics systems. It couldn't NOT be jank. Everyone always "wanted" a better physics system or game engine entirely, because KSP1 was often held back by Unity, but that would have definitely killed the project.
Then KSP2 is like, still on Unity? Despite massive amounts of budget and like no compelling reason to stay on Unity with the backing of a real game company.
- brucethemoose2 3y ago> like no compelling reason to stay on Unity One benefit of Unity is moddability. But yeah, thats not really worth the drawbacks for something like KSP.