4 ms·
> it's cheaper in the long run. It depends on how much you're actually selling. Consider how much would it cost to hire devs to build your own custom engine? (
by squeaky-clean 3y ago
> it's cheaper in the long run.
It depends on how much you're actually selling. Consider how much would it cost to hire devs to build your own custom engine? (Don't forget console support). Your game needs to pull in 20x higher than that in revenue for it to be worth the choice over a 5% rev share.