4 ms·
Are you sure it isn't based on number of instructions retired by the CPU? or the number of pixels rendered by the game?
by zeusk 3y ago
Are you sure it isn't based on number of instructions retired by the CPU? or the number of pixels rendered by the game?
- hooverd 3y agocubic pixel/seconds
- chaorace 3y agopixel displacement
- gabereiser 3y agobitfield component values of a texel color BGRA’s
- qubex 3y agoThat’s voxels/second, surely?
- yazzku 3y agoThey will bill you by the pixel. Usage metrics are streamed in real-time. You're gonna wish 480x320 came back.