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Yeah their new pricing model is quite literally more expensive than Unreal for many of their customers (mostly the ones who make less money - for massive studio
by kevingadd 3y ago
Yeah their new pricing model is quite literally more expensive than Unreal for many of their customers (mostly the ones who make less money - for massive studios it's cheaper) and it's ALSO more complex to comply with. A simple "we're doing revshare now, and the per-seat fee is going away" would have been viewed more favorably I think.
- tetha 3y agoI mean in my naive world, you'd slap some minimum revenue onto the rev-share and you'd have a clear separation between hobbyists, unsuccessful indies, indies, and huge successes. It'd be muddled in the middle, sure, but if some companies hits jackpot with a unity project, you'll know and could act on it.
- TylerE 3y agoThat's what they did though. It was several hundred thousand dollars in revenue before any of it kicked in.