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The pitch showed they know what players want What they did so far showed they have nowhere near skill to pull it off
by ilyt 3y ago
The pitch showed they know what players want
What they did so far showed they have nowhere near skill to pull it off
- jtriangle 3y agoTo be fair, the users didn't ask for much by and large. They wanted better graphics and good physics with more game world to explore. That's not really a huge leap. The issue really is, as it is with many things, scope creep. In KSP2's case, it's scope creep to such an extent where, they have long forgotten what people loved about the original whimsy rocket building game. Like, better graphics really just needed to be better textures, and to make round things actually round. Good physics just needed to be "stuff doesn't randomly explode or become unstable while at rest". They absolutely could have done this... they just... didn't.
- ilyt 3y ago> That's not really a huge leap. The issue really is, as it is with many things, scope creep. In KSP2's case, it's scope creep to such an extent where, they have long forgotten what people loved about the original whimsy rocket building game. I don't think that's the case. They clearly want to re-create the KSP1 things before going into more advanced stuff, the problem is that they can't even do that. Like, from the pitch it does seem that they know what players want, like starting from the get go with procedural wings, VAB improvements etc. but from results it's clear they don't have the chops