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People in both threads shit on devs as if they manually modified registry with a crappy script at that, but this is the official Unity API and this is the idiom
by Xeamek 3y ago
People in both threads shit on devs as if they manually modified registry with a crappy script at that, but this is the official Unity API and this is the idiomatic way to store preferences.
Ofcourse, it is unfortunate to have bug here of all places, but it looks like people don't like KSP2 devs in general (maybe even for good reasons, I don't know) and try to exaggerate this issue as some kind of proof, when in reality there is none
- asddubs 3y agoyeah, I thought it was a bit silly too, and obviously a case of "hindsight is 20/20". "They should have been more careful." They assumed an ID that was static and it turned out not to be. I'm not saying the bug would have been impossible to prevent, but things like that will slip through the cracks on occasion.